I  love video games. I say that outright since I want to establish that  fact before moving on.Okay? good. Now stop calling me a 'gamer'.
I  have played games for as long as I can remember; I have prognosticated  about games, complained about games, and discussed the games 'they  really should make' (my long time friend Gord and I still maintain  George Lucas stole the idea for Star Wars: Rebellion from a late night  conversation we had at my cottage. The outcome of George's version  notwithstanding)
I  have played the old Ultimas, Crusader: No Remorse, the even older  Sierra adventure games (Codename: Iceman, and Freddy Pharkas: Frontier  Pharmacist anyone?) on PC; I've played Infiltrator on NES. In my Xbox  library I have a vast array of games, these days they lean towards the  roleplaying genre, but there's Halo: Reach in there too.
I  have an excellent memory and I can remember some of the best times I've  had with old friends has had games at the center of them. I remember  sitting at the computer (a 486 at this point I believe) playing Origin  Systems: Strike Commander. If you don't know about Strike Commander, it was Origin's attempt to carry over the success of Wing Commander: Privateer   into a modern/near future setting. This time I was watching my friend  Gord in a dogfight, a light on the instrument panel started flashing  with an alarm; Gord half shouted "What is that?!" I thought for a second  and said "I think it's a missile alarm." Gord then pulled hard left on  the joystick as a virtual missile screamed by the canopy. We laughed  hysterically at the near (virtual) death and still bring it up fondly to  this day as the "Strike Commander Incident", that was almost 20 years ago.
With  memories and shared experiences like that why then would I not want to  be identified as 'gamer'? Because for my part I don't identify myself as  a gamer; it is not the whole of my personality, and therein lies the  problem by labeling a gamer: you negate the rest of the person. Take our  fearless Editoratrix in Chief: LadySnip3r, a large part of her life is  gaming but she's also a student, talented costume maker (check out her  cosplay here) and a budding stylist (Console to Closet as featured on Kotaku, MSNBC, and Reddit) 
Don't  get me wrong, the power of the shared experience and inclusion in a  group is alluring and can be incredibly beneficial but as you place a  label on someone you constrain them to the preconceived boundaries of  that label. 
 Take  the Penny Arcade Expo, it really is the Mecca for gaming culture now  that E3 is on the decline; and the some 60,000 attendees really do  represent a diverse cross-section of socioeconomic backgrounds with the  common denominator being they all play games. What Pax East really did  was crystallise a few thoughts for me: as much as the label of 'gamer'  unifies and gives a sense of acceptance and belonging, it can be a  curse. The mass media, and even the gaming media feeds us and the  uninitiated a view of gamers that places us somewhere between The  Simpsons' Comic Book Guy and a Jack Thompson/Anders Behring Breivik  gamer archetype. We perpetuate it, even celebrate it in shows like The Big Bang Theory :  a show that (with Halo nights and a thinly veiled World of Warcraft  analogue) in trying to celebrate the geek subculture has turned it into a  bastion of stereotypes.
A  perfect example is the case of Jennifer Hepler: a Bioware writer that  quite openly discussed that while she worked in the gaming industry, she  didn't have the time or the inclination (for perfectly legitimate  reasons) to play games. The interview  (given six years ago) resurfaced in 2011 on Reddit as out-of-context  excerpts  that created a flurry of posts to the point of death threats,  calls for her to commit suicide, and the worst kind of fanboy rage. Most  sensible gamers will say that the posters on her Twitter account and  Reddit were a minority (and you'd be correct) but it doesn't matter to  the wider audience: they are gamers and because so many have championed that moniker, as a whole we're now lumped in with them.
I  used to be quite active on the Bioware Social Network, right up until  the time community members there started finishing Mass Effect 3.  Without too many spoilers, by and large the endings are considered a  disappointment and lacked a feeling of closure we so wanted from the end  of the trilogy. It's a sentiment felt by Darksnip3r and  myself, as  well as many others; the difference? Darksnip3r and I haven't launched a  spam campaign to get our fanfic ending made canon; nor have we started  belligerent threads on the Bioware Social Network, nor have we tried to  get Bioware and Electronic Arts sued for false advertising. These  efforts have garnered mainstream media attention and like the Jennifer  Hepler incident have cast a negative light on gamers as whole;  portraying us as entitled players who are having a tantrum because they  didn't get their way.
As  big a frustration as it is, the stereotype is long entrenched into  North American culture and like all preconceptions long kept, it is hard  to change. That being said, actions taken by people like those in  Hepler incident and the more mild reaction to Bioware's intellectual  property not agreeing with their own vision of how Commander Shepard  should go out aren't helping our case. 
 I'm  not saying don't express yourself or your opinions; I would never say  be ashamed of playing video games, or going to conventions (I'm not,  I've explained what Pax is enough to laymans). What I am saying is that  gaming is not a counterculture; it's definitely a subculture with its  own language, code of social behaviour, fashion and peripheral works of  art (one that I am happily embrace) but there's no revolution here. The  point I'm meandering towards is that playing games, as entertainng as  it is and how beneficial the subculture can be to develop a sense of  belonging is, simply put an activity people do, not a totality of a  personality. 
 

 
 
No comments:
Post a Comment